04 March 2010

gnomon workshop timetable

exclusive master classes taught by working professional sin the visual effects and games industries
each 2-3 hour video focuses on a different element of the vfx industry

venue - audio visual hall
(showtimes subject to change)

9 march (tue)
10am - 1pm - traditional art values applied to digital art, craig mullins
3pm - 4pm - drawing from design, feng zhu

10 march (wed)
10am - 1pm - design and visual communication of vehicles, scott robertson
3pm - 6pm - dark and stormy nightmares, art of dreaming on paper, ian mccaig

12 march (fri)
10am - 1pm - creature and character design, neville page
2pm - 6pm - digital creature creation pipeline, alvaro, buendia

13 march (sat)
10am - 1pm - mastering zbrush 3.5, ryan kingslien

17 march (wed)
10 am - 1pm - creature development, alex alvarez
10am - 1pm - creature development, alex alvarez

gnomon part 2 on 29 june - 2 july

No comments: